Saturday, May 19, 2007

Halo 3 Beta


Halo 3. Multiplayer. Beta. Everything is better, only one thing is worse.

Anything can change from now until September 25 - the day I will be taking off work for a few days (assuming I'll have a job by then), but here's hoping Bungie only tweaks vehicle splattering. It's way too hard in Halo 3. Why even get in a ghost?

Other than that, it's all fun as hell. Halo 3 is exactly where it should be, and it goes without saying (or typing) that this game will be a real killer by the time it is released.

EDIT:

May 30

Now that I've been playing the beta for a good while now, I'm really starting to see the subtle upgrades from Halo 2. It reminds me of this quote from bungie.net's history of bungie:

"The way the press reported on the game was hypnotic. At first they were taken by the graphics. Halo looked amazing. Later articles shifted towards the gameplay – it was the first time since GoldenEye that a first-person shooter had really worked on a console ... And then people really discovered the multiplayer game – and made console LAN parties a real phenomenon."

I'm starting to notice these small details about Halo 3's gameplay that are totally sweet. Just little things, like how perfectly balanced the weapons are (compared to H1 and H2), or the death animations/physics, sound effects, the manually controlled 'death camera,' or the multiple uses of each equipment, or how when you die the camera focuses on your killer and follows them until you manually change the camera. So when you get sniped, the camera spins around so you can see your killer standing there reloading his rifle. Bad. Ass.

Oh and the splattering isn't messed up. It just takes skill now.

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